There's that pause when my opponent realizes I took their queen. It really is a good strategy not to get the queen out early, least of all that if you make a mistake the, the cost is less. You put the least valuable players out first. You put pawns to try and get bishops and knights. Development is an important idea, getting locked in is really dangerous. I've had a lot of good checkmates, against me, where I was bottled in out of defensiveness. There's also balance between being defensive and offensive. I've had some spectacular fun wins being really aggressive. That's a fun game, but a good player can defend themselves well enough to take advantage of aggressive play. Same with defense. Just clearing the back line so you can castle isn't a bad goal, but there's a hierarchy of goals. Sometimes there is no good move, so you make the least bad one. Notice when you're in a loop. You have to value every move, the more efficient player usually wins. If yo...
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